public PointParticleEmitter emitter1; public ParticleSystem particle1; emitter1 = new PointParticleEmitter(0, 0); particle1 = new ParticleSystem(emitter1, 30, 40, 200, BitmapTextureAtlasTextureRegionFactory.createFromAsset(TextureAtlas, cActivity, "particle.png", 50, 0)); particle1.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particle1.addParticleInitializer(new VelocityInitializer(0, 0, 0, 0)); particle1.addParticleInitializer(new AccelerationInitializer(1, 1)); particle1.addParticleInitializer(new RotationInitializer(0.0f, 360.0f)); particle1.addParticleInitializer(new ColorInitializer(0.6f, 0.6f, 0.6f)); particle1.addParticleModifier(new ScaleModifier(0.8f, 1.7f, 0, 4)); particle1.addParticleModifier(new ExpireModifier(1.5f)); particle1.addParticleModifier(new AlphaModifier(1.0f, 0.0f, 0.5f, 1.5f)); particle1.addParticleModifier(new AlphaModifier(0.0f, 1.0f, 1.5f, 1.5f)); particle1.setZIndex(14); emitter1.setCenter(op.getX(),op.getY()); GameScene.attachChild(particle1); particle1.setVisible(true);