package com.commons.objects;

import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public abstract class game_object extends AnimatedSprite 
{
	public game_object(float pX, float pY,
			TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTiledTextureRegion);
		// TODO Auto-generated constructor stub
	}
}



