package com.game.commons;

import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

import com.qwerjk.andengine.opengl.texture.region.PixelPerfectTextureRegion;

public class cGame_Commons {

	public static enum WEAPON_CLASS {
	    CANNON, 
	    BLASTER, 
	    LASER, 
	    RAILGUN,
	    CHEMRAIL, 
	    MINIGUN, 
	    S50MM 
	}
	
	public static enum ARMOUR_TYPE {
	    LEVEL_1, 
	    LEVEL_2, 
	    LEVEL_3
	}
	
	public static enum ITEM_TYPE {
	    MEDIKIT, 
	    AMMO, 
	    SHIELD
	}
	
	public static enum ACTION_PLAYER {
	    HIT_LEFT, 
	    HIT_RIGHT, 
	    HIT_FRONT,
	    HIT_BACK
	}
	
	// Shoot ATLAS 
    public static BitmapTextureAtlas Game_Shoot_TextureAltas = new BitmapTextureAtlas(1024, 1024,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    
    // Shoot Array TextureRegion
    public static PixelPerfectTextureRegion[] ShootTextureRegion= new PixelPerfectTextureRegion[10];
    
}
