Intellectual Outputs SWITCH Project

per Roger Borrell darrera modificació 2020-03-25T18:31:11+01:00


Intellectual Outputs 2015-2016

 

IO3. Change it!


Change it!Is tool set of paper-based activities intended to foster active citizenship among students and teachers. This activities will help students and teachers to work in a different ways through focused projects in a more engaging way. Besides the VET competences, these activities will engage the students to focus in real-life project, solving community issues. The activities intend to accompany the student and the teacher through the path of active learning and to view the learning process as an alive process, belonging to school but also outside school,  as a way to improvement the community and at the same time sensitize new future citizens.


EU Competences: 

6) Social and civic competences

7) Sense of initiative and entrepreneurship


Links:


 

IO6. Taxi tongue!


Taxi tongue! Is a series of 10 easy multi language text dialogues with a story behind it that will be hosted as a wikibook. As a wikibook can be constantly improved, teachers and students will be encouraged to help with the improvement.It will also content exercises.

 

EU Competences: 

2) Communication in foreign languages

5) Learning to learn

Links:

 

Intellectual Outputs 2016-2017

 

IO9. Taxi tongue 2.0!


Taxi tongue 2! A series of 10 easy multi language recorded audio dialogues with a story behind it that will be hosted as a a wikimedia audio with the mentioned written dialogues in IO6. This is intended to be a working material for teachers and learners.

 

EU Competences: 

2) Communication in foreign languages

5) Learning to learn

Links: 



IO12. Taxi tongue 3.0!


Taxi tongue 3! A series of 10 easy video dialogues with a story behind it that will be hosted as a a wikimedia video with the mentioned written dialogues in IO6. This

 

EU Competences: 

2) Communication in foreign languages

5) Learning to learn

Links: 



    Intellectual Outputs 2017-2018

     

    IO15. Gamy!


    Gamy- Teachers and students together develop a Educational Game that will be used in the future for students and teachers in order to practice any EU competence.

    EU Competences: 

    2) Communication in foreign languages

    5) Learning to learn

    4) Digital competence

    Links: (February 2018)